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Archives for September 2013

Not All Rendering Engines Are Created Equal

September 2013 by Michael Karagosian

The rush to standards for immersive audio is fraught with so many problems that it’s difficult to document them all. Immersive audio is an area alive with innovation, innovation that could be stifled by subjecting it to standards in its
[read the full article]

DCI Adds Object-Based Sound

September 2013 by Michael Karagosian

DCI amended its Digital Cinema System Specification for the second time in its history, this time to address object-based audio. It’s not clear why DCI felt the need to rush into this area, and the resulting requirement is lopsided in
[read the full article]

Has NATO’s Love Affair With DTS and MDA Gone Too Far?

September 2013 by Michael Karagosian

The National Association of Theatre Owners, a non-profit entity, has been secretly meeting with a select set of competitive entities associated with cinema sound to favor the DTS MDA object-based audio format over Dolby Atmos. NATO’s new
[read the full article]

Update on High Frame Rates

September 2013 by Michael Karagosian

Higher frame rates may be a topic that’s now passé in the press, but there’s still a movie coming out in HFR end of this year, and Warner Bros and exhibitors are busy undergoing the necessary preparations. In addition, certain standards
[read the full article]

Ray Dolby (1933 – 2013)

September 2013 by Michael Karagosian

During my interview, no one breathed a word about cinema. In fact, everyone at Dolby was vague about why they wanted to hire a new engineer. But I was an audio geek designing semiconductor integrated circuits in Silicon Valley, and Dolby
[read the full article]

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