Immersive Sound Reference Renderer and Creative Intent

One of the lesser known concepts proposed for immersive sound is that of the “reference renderer.” At first blush, it sounds like a blueprint that would allow anyone to build an immersive sound rendering engine, such as Atmos. That would be an extremely unlikely outcome, however. A renderer is complex. The quality of a rendering engine is a competitive matter. Unless source code is shared, its unlikely that we’ll see off-brand knock-offs of Dolby Atmos that perform identically to the branded product. So what, then, is the purpose of a reference renderer?

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