Audio is the stepchild of digital cinema. Not that there’s no one who understands it. But rather that there are so many who think they understand it better than anyone else. There is now an opportunity to manage the standardization of immersive sound in cinema and clean up a few things along the way. It
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Archives for November 2016
Ang Lee’s Experiment with “Billy Lynn’s Long Half-Time Walk”
Only a handful of cinemas around the world displayed Ang Lee’s “Billy Lynn’s Long Half-Time Walk” in its full 120 fps, 4K, 48-nit 3D glory. It was an experimental format, requiring a non-DCI-compliant projection system to properly present it. While some in the technical community have railed on Sony for not making it more widely
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