The Hobbit in HFR 3D – early reports from the field. No movie has undergone a more intense preparation of cinemas for its release, and yet surprises have occurred.
Frame Rates and 3D – How it Works. A primer that will probably
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Archives for November 2012
Early Reports from the Field for The Hobbit
No movie has undergone more intense preparation in the cinema for its release than the HFR 3D HFR version of The Hobbit. Kudos to Warner Bros. and New Zealand's Park Road Post for a brilliant job of paving way for the release of this brand
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Frame Rates and 3D – How it Works
The Hobbit in HFR 3D is a new visual format whose images are captured at 48 fps per eye. In contrast, a "normal" 3D movie is projected 24 fps per eye. We use the term "frames per second per eye" to be descriptive about how the content is
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Is Barco on the Right Path with Auro3D?
Barco is a display company. Audio is not in its DNA. But looking ahead to the pending sales cliff, every company in digital cinema, including Barco, is looking for ways to expand products and services to mitigate loss in future sales.
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The Atmos Playback System
Dolby Atmos is unique as cinema sound systems go. It utilizes both channel-based and object-based sound, and it requires a separate audio server to play and render sound for the auditorium. It’s a sophisticated system that requires more
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